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Making Videogames

Making Videogames Review: A Luxurious Treatise 0n Game Development

Introduction to Making Videogames

In the mesmerizing world of video game design, every shot, angle, and artistic decision plays a vital role in immersing players into virtual realms. Making Videogames takes readers on a captivating journey through the creative process of twelve diverse games, shedding light on the intricate artistry and ingenious techniques that bring these digital worlds to life.

Duncan Harris and Alex Wiltshire, the brilliant minds behind this book, adopt the persona of Lakitu, the cameraman cloud from Super Mario 64, to capture the essence of each game in exquisite detail. With a focus on aesthetics and gameplay, Making Videogames transcends the realm of traditional photography books, providing valuable insights into the minds of developers and their artistic choices.

Exploring the Artistry of 12 Games

Each chapter of Making Videogames delves into the design intricacies of twelve iconic games, ranging from solo indie projects to grand productions by major studios. Among the featured titles are Citizen Sleeper, Hardspace: Shipbreaker, Control, Paper Beast, No Man’s Sky, A Plague Tale: Innocence, Disco Elysium, Return of the Obra Dinn, Grid, River City Girls, Thumper, Half-Life: Alyx, and SOMA. Through concise and informative narratives, the authors examine the development process, dissecting the choices that went into crafting these unique virtual experiences.

The Marriage of Art and Gameplay

At first glance, Making Videogames might seem like a celebration of visual splendor, but it goes far beyond that. While the book undoubtedly showcases stunning images, it primarily serves as an in-depth exploration of game development. From the intricate textures to the mastery of lighting and innovative techniques, this book uncovers the underlying magic that makes video game worlds come to life. It doesn’t just focus on creating vivid landscapes but provides a detailed breakdown of the creative process involved in shaping entire game environments.

A Fascinating Insight into Game Development

For those seeking to gain a deeper understanding of video game creation, Making Videogames is a treasure trove of knowledge. The insightful developer quotes, thoughtfully separated from the narration, allow readers to dip into the book and explore the technical aspects at their own pace. The writing strikes a perfect balance between informative and engaging, making complex concepts easily digestible. Whether you are a gaming enthusiast or a casual reader, the book’s appeal lies in its ability to captivate anyone with its captivating visuals and fascinating revelations about game development.

A Coffee Table Book with Substance

Beyond being a stunning coffee table book with visually arresting images, Making Videogames is an educational and enlightening experience. The authors’ meticulous analysis and the developers’ candid insights combine to form a captivating narrative that will leave you in awe of the artistry and dedication that goes into creating virtual worlds. This book is a masterpiece that deserves a prominent place in any gaming enthusiast’s collection and an invitation for non-gamers to marvel at the boundless creativity of video game design.


Making Videogames is more than just a collection of pretty pictures; it is an in-depth and beautifully crafted journey into the world of video game design. Duncan Harris and Alex Wiltshire’s exploration of twelve exceptional games offers valuable insights into the minds of developers and the decisions that shape the gaming experiences we love. Whether you’re a seasoned gamer or simply appreciate artistry and innovation, this book will leave you with a profound appreciation for the art of Making Videogames.

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Making Videogames
Making Videogames

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